A 3d object point/wireframe/polygon viewer - called frob3dv for lack of a better name.
Note: this doesn't even compile any more with modern compilers/systems. I have this page here mainly just for
historical/nostalgic reasons and because perhaps someone will be interested in the ship shapes or something or other (and because I like the screenshots of the Cobra).
I wrote this version mainly to learn c++. Also it was the first program I wrote
after I got a PC (and put linux on it), but it has a long history.
Many years ago I wrote a few stacks in Hypercard (on a Mac SE) for
editing and displaying 3d shapes. I then ported it to modula-2 , using the free
MacMETH compiler, then MOPS, a great free object-oriented programming language and
application framework for the mac. That is where it got most of it's current class
hierarchy. At that stage it was still only a wire-frame viewer. I then ported it to c++
for the macintosh using the Macintosh Programmers Workshop.
When I wiped Windoze off my PC and put an operating system (linux) on it, I ported
it to X and added the polygon drawing.
Downloads
Software downloads are released under the
GNU GPL.
All downloads and related files are released "as is" and their use is entirely at your own risk.
Screenshots
 | a Cobra Mark II (from the game Elite) |
 | a Cobra Mark II (from the game Elite) in wireframe mode |
 | another shape in a hypercard stack |